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Topic: super smash bros 3ds/wiiu  (Read 34226 times)
Permalink  •  June 13, 2013, 06:46:29 AM
Re: super smash bros 3ds/wiiu
« Reply #15 on: June 13, 2013, 06:46:29 AM »

Gamma your posts belie you know pretty much jack shit about the previous games when it comes to mechanics that may have not been the most well-known
I only know as much as I know??

please elaborate
SK
Permalink  •  June 13, 2013, 08:01:59 AM
Re: super smash bros 3ds/wiiu
« Reply #16 on: June 13, 2013, 08:01:59 AM »

well all characters have been able to catch things like bob-ombs or mr saturns or whatever that's been thrown for a while now, but this guy can catch (if I'm hearing it right) any projectile, including non-physical attacks like samus's charge beam and mario's fireball, which have until now been reflectable (I think - Fox's down+B reflecto-shield springs to mind) but not catchable.  in addition, he seems to be able to put that away for an indefinite amount of time and continue to fight unencumbered - another unparalleled advantage.  other characters have to hold the item in their hand until it is thrown, so they can't use any A button attacks until they get rid of it one way or another.

IT'S TOO BROKEN CALL THE COPS
Smokin' Jesus titty cinnamon! That is a monster!
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Permalink  •  June 13, 2013, 11:48:02 AM
Re: super smash bros 3ds/wiiu
« Reply #17 on: June 13, 2013, 11:48:02 AM »


Scrow Funk
  • wheres the beef
Permalink  •  June 13, 2013, 01:21:51 PM
Re: super smash bros 3ds/wiiu
« Reply #18 on: June 13, 2013, 01:21:51 PM »


Scrow Funk
  • wheres the beef
Permalink  •  June 13, 2013, 01:50:26 PM
Re: super smash bros 3ds/wiiu
« Reply #19 on: June 13, 2013, 01:50:26 PM »


Permalink  •  June 13, 2013, 03:04:38 PM
Re: super smash bros 3ds/wiiu
« Reply #20 on: June 13, 2013, 03:04:38 PM »

IT'S TOO BROKEN CALL THE COPS
oops sorry I had an opinion I'll be quiet now :toot:
Scrow Funk
  • wheres the beef
Permalink  •  June 13, 2013, 03:17:13 PM
Re: super smash bros 3ds/wiiu
« Reply #21 on: June 13, 2013, 03:17:13 PM »

ATTENTION Smashheads: The mods have officially declared this thread a "No Theory-Crafting Zone." Violators will have their member status downgraded to "Shit-stirrer" and their emoticon privileges revoked.

Smokin' Jesus titty cinnamon! That is a monster!
  • Smokin' Jesus titty cinnamon! That is a monster!
Permalink  •  June 13, 2013, 03:27:13 PM
Re: super smash bros 3ds/wiiu
« Reply #22 on: June 13, 2013, 03:27:13 PM »

Tripping officially confirmed not to be returning in the new games.

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Permalink  •  June 13, 2013, 03:28:24 PM
Re: super smash bros 3ds/wiiu
« Reply #23 on: June 13, 2013, 03:28:24 PM »

The only character I'm wishing for is Viewtiful Joe.

Namine: That's sad, I'm hoping they put in something to make up for it that will piss off the Smash community even more.

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Scrow Funk
  • wheres the beef
Permalink  •  June 13, 2013, 03:39:11 PM
Re: super smash bros 3ds/wiiu
« Reply #24 on: June 13, 2013, 03:39:11 PM »

i can't imagine why it was put into the game in the first place

Scrow Funk
  • wheres the beef
Permalink  •  June 13, 2013, 07:08:11 PM
Re: super smash bros 3ds/wiiu
« Reply #25 on: June 13, 2013, 07:08:11 PM »

http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533

Quote
"The reality of the situation unfortunately is that there are certain limitations on the 3DS," Sakurai said. The 3DS and Wii U versions of the next Smash Bros will have the same library of characters.

"So we're forced into the situation where we may need to reduce some characters to a certain degree. but we're really working hard in order to include as many characters as possible."

i appreciate that they're not making version specific characters but i'd hate to think that some unique characters would be cut from both games just because they wouldn't work on the 3ds :|
« Last Edit: June 13, 2013, 07:10:01 PM by BiebsterBoy666 »

Permalink  •  June 13, 2013, 08:18:08 PM
Re: super smash bros 3ds/wiiu
« Reply #26 on: June 13, 2013, 08:18:08 PM »

Also I don't see why "as many characters as possible" is more important than "best possible gaming experience"
SK
Permalink  •  June 13, 2013, 11:17:33 PM
Re: super smash bros 3ds/wiiu
« Reply #27 on: June 13, 2013, 11:17:33 PM »

Also I don't see why "as many characters as possible" is more important than "best possible gaming experience"

because that would at least be preferable to putting more effort into a story mode no one cares about
Scrow Funk
  • wheres the beef
Permalink  •  June 13, 2013, 11:32:59 PM
Re: super smash bros 3ds/wiiu
« Reply #28 on: June 13, 2013, 11:32:59 PM »

Also I don't see why "as many characters as possible" is more important than "best possible gaming experience"

because that would at least be preferable to putting more effort into a story mode no one cares about

the Tales Of guy is working on the game & i want him to make the story mode a full-length 40 hour RPG epic.

Smokin' Jesus titty cinnamon! That is a monster!
  • Smokin' Jesus titty cinnamon! That is a monster!
Permalink  •  June 14, 2013, 02:55:54 AM
Re: super smash bros 3ds/wiiu
« Reply #29 on: June 14, 2013, 02:55:54 AM »

I really hope at least one Tales of character comes in. Maybe Lloyd since Symphonia was the most popular Tales game on a Nintendo system.

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