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Topic: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise  (Read 13601 times)
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Permalink  •  September 27, 2015, 02:31:18 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #75 on: September 27, 2015, 02:31:18 PM »

maker's block
You could try my method, first simply decide on what engine and theme you want to make the stage in and then come up with 2-3 keywords/tags for the level to stick to while making it. You'll be amazed how much of a stage can grow from that.

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Permalink  •  September 27, 2015, 03:57:47 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #76 on: September 27, 2015, 03:57:47 PM »

If you post your code people can follow you too so when you make more levels we'll be able to play them easily.

For real, though, just sling some small obstacles and challenges until you get something you like, then find a bunch of ways to expand and alter what you came up with, stick them together, give it a stupid name, and pow, level created!

Also, don't set your standards too high. The basic Mario actions (running, jumping) are pretty fun on their own so even a "mediocre" level can still be a good time and is definitely worth submitting.
Smokin' Jesus titty cinnamon! That is a monster!
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Permalink  •  September 28, 2015, 03:47:00 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #77 on: September 28, 2015, 03:47:00 PM »

Yeah just post the level. I have a huge problem with creator's block myself mainly because I'm too critical of my own work. Sometimes you just have to hit that upload button and let everyone play it. Who knows? You might have a good idea after all!

I'll be uploading a new one later today, look forward to it crew!

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Permalink  •  September 30, 2015, 04:52:58 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #78 on: September 30, 2015, 04:52:58 PM »

Just throwing my levels here:

Aerial Antics
45E4-0000-0032-F6D7
First proper level, towards the middle can get a bit clusterfucky.

Something Dumb I Guess
7370-0000-007F-Be94
Just a dumb little obstacle course thing.

"Always remember, stay flappy" -Soaprman 2014
Permalink  •  October 27, 2015, 11:43:23 AM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #79 on: October 27, 2015, 11:43:23 AM »

 :fucken scared as shit cos he just saw a huge-ass bug:
http://bit.ly/1Xwfcll
the lord has risen
Permalink  •  October 27, 2015, 05:42:15 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #80 on: October 27, 2015, 05:42:15 PM »

 :jawsome:

Not gonna go back and edit my old levels since they were made for a world with no checkpoints, but this will definitely let me make my levels longer and/or harder in the future when I get back into this game (probably soon)!

Sounds like the limit is two checkpoints, by the way, according to this link: https://www.nintendo.co.uk/News/2015/October/New-software-update-for-Super-Mario-Maker-on-Wii-U-will-bring-mid-level-checkpoints-and-new-courses-1063172.html
« Last Edit: October 27, 2015, 05:44:18 PM by Soaprman »
Permalink  •  November 08, 2015, 01:39:41 AM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #81 on: November 08, 2015, 01:39:41 AM »

Not gonna go back and edit my old levels since they were made for a world with no checkpoints

I DID!

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Permalink  •  November 29, 2015, 10:23:50 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #82 on: November 29, 2015, 10:23:50 PM »

They should rename Expert 100-Mario to "Play the worst levels out community has to offer"

Normal is really bad too; it's a 50/50 split of levels that are either trivially easy or impossibly hard, but just haven't made it to those categories because they haven't been played enough yet.
After a couple attempts I'm pretty much not gonna play 100-Mario at all. That being said,  I love the game otherwise! Creating courses is great and playing friends' courses is great, it's just playing random courses that isn't great. I'm also wondering if the "top rated" course list will get better over time? Right now it is thoroughly dominated by automario courses, which I expected to some extent (Portal workshop was the same way).

But yeah, in short, this game shines when you disregard 100-Mario and just follow a bunch of people who make good courses.

100-man, particularly expert, is better now than it used to be. All the people making low-effort "enemy spam" or "just plain trolling" levels has moved on from the game at this point, but a good handful of quality level designers are still around.
SK
Permalink  •  January 08, 2016, 11:22:07 AM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #83 on: January 08, 2016, 11:22:07 AM »

801E-0000-017D-AFC7

here i go ma im makin stages
Permalink  •  March 08, 2016, 04:53:50 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #84 on: March 08, 2016, 04:53:50 PM »

7EAC-0000-01F6-4FA8

Bump to have a permanent listing of a course ID like everyone else. :P
« Last Edit: April 08, 2016, 10:03:44 AM by staringvacantly »

Octane > Dominus
Permalink  •  March 18, 2016, 08:10:13 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #85 on: March 18, 2016, 08:10:13 PM »

1-1 Clear Ring Ravine

https://supermariomakerbookmark.nintendo.net/courses/28F9-0000-01FA-E7AF

In a quest to make levels that are both speed runnable and good for lots of exploration, so please give this one a go!
Try and find all 6 stars (1-up mushrooms) too!
1: Red shells on a golden runway.
2: Always pick up after two rings!
3: Things are looking up for the broken down.
4: Hit the stalagtite just right!
5: P-switch carried before the fall.
6: 100 coin challenge (of course)
Permalink  •  April 08, 2017, 01:42:35 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #86 on: April 08, 2017, 01:42:35 PM »

Super Mario Bros X 2.0 came out a little while ago. Tons of new content, and the level editor got a ground-up rewrite.
It basically has everything I wanted in Mario Maker: slopes, water tiles, arbitrarily large levels, world maps, custom tilesets & sound, multiple characters with different abilities, co-op, and um, lua scripting. It would be fun to port over some Mario Maker levels to this engine and see what kind of cool new stuff can be added!
« Last Edit: April 08, 2017, 01:45:12 PM by Mia Kris »
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Permalink  •  May 21, 2017, 12:14:33 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #87 on: May 21, 2017, 12:14:33 PM »

Downloading this now... Just in Case theres ever another contest.
Permalink  •  May 21, 2017, 08:36:18 PM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #88 on: May 21, 2017, 08:36:18 PM »

Yeah I never posted anything but if that happens I am definitely in. This program has the significant advantage of... not requiring a Wii U.
Permalink  •  June 01, 2017, 01:41:43 AM
Re: M.U.S.C.L.E. Mario User Submitted Creative Levels Enterprise
« Reply #89 on: June 01, 2017, 01:41:43 AM »

Ok, I may do a thing here soon along the lines of "everyone make 3 levels" or something.
The SMBX2 blog has been teasing another big content update for some time now, but the wait for that is starting to drag on, so...
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