« Reply #6 on: June 11, 2017, 10:09:10 PM »
Since you're on the fence, Soap, I'll leave an end-castle spot that is optional for you.
Super POS World 2
-Super POS World 2 will be structured similar to Super Mario Land 2. There are four main zones with three levels each: Earth Zone (Gamma), Air Zone (Malik), Water Zone (Vivian), and Fire Zone (Rick). These are linked by a nonlinear world map (I'll build that), and can be completed in any order.
-Completing all four main zones will unlock the Castle Zone (Soap), where the end boss resides.
-Additionally, each of the four main zones will have a secret exit hidden in one of its levels. This will unlock a level in the Special Zone (Mia).
Earth Zone (Gamma)
-Enemies: Rippers, Zoomers, Swoopers, Mega Moles
-Power-up: Fire Flower
-Mainly caves. Make a level where the ceiling or walls try to crush the player.
Air Zone (Malik)
-Enemies: Winged Goombas & Koopas, Lakitus, Hoopster
-Power-up: Super Leaf
-Lots of clouds and vines. Include a "long vertical climb" level.
Water Zone (Vivian)
-Enemies: Bloopers, Cheep Cheeps, Spark, sorry there aren't that many water-themed enemies
-Power-up: Ice Flower
-Levels don't have to be completely underwater. One level should have water that rises and lowers.
Fire Zone (Rick)
-Enemies: Podoboos, Blargg, Bob-ombs
-Power-up: Hammer Suit
-Fire bars are a little weird to set up, but I'll show you later. Lots of lava. Have a section with a long Skull Raft ride!
Castle Zone (Soap, maybe)
-Enemies: The dang Bowser
-Power-up: Poison Mushroom
-This could be one big castle level, or maybe split into two levels as a sort of extra checkpoint. Up to you!
Special Zone (Mia)
-???
Ok, that's all for the assignments! If you have any questions about this, or aren't sure how to implement something in your level, feel free to ask me.
For a deadline, I think July 9 (four weeks from today) should be ok. Your levels are not required to be super long or complex!