HERE WE ARE! THANKS FOR JOINING LETS GET RIGHT TO IT!
REMEMBER: EVERY WORLD HAS 4 LEVELS BUT MUST END ON A CASTLE WHILST STILL USING YOUR OVERARCHING ELEMENT IN EACH LEVEL
STYLE SUPER MARIO WORLDWorld 1: CAPE FLIGHT LAND
Player: Staring Vacantly
Overarching Element: Cape Feather
Secondary Elements: Flight Winged Enemies, Galoombas, Yoshi
BONUS GOAL: a level you can fly through but only if you are good at flying! Balance is key!
(Man who can forget the first levels you get a flight cape in? Lots of crap to dodge below but once you got that cape it was clobberin time!)
World 2: VANILLA DOME MAYHEM
Player: Malik
Overarching Element: using pipes to travel to underwater zones and back!
Secondary Elements: Big Moles, P switches, Secret doors and pipes, (A ghost house would be cool too but thats up to you dawg)
BONUS GOAL: A hard to find but satisfying secret exit in each level to would rule!
(I have a confession. I really loved the underground levels in most marios! The Vanilla dome and Mario 3 ones in particular remind me of some real fond memories! While there is no way currently to add water pools to levels hopefully you can remake the magic that was searching for secrets in Vanilla Dome)
World 3: BIG NUG: SHOWTIME
Player: Rick
Overarching Element: Big enemies!
Secondary elements: Mushroom only, At least One Giant fish themed level, Cloud Blocks
Bonus Goal: Emphasis on bosses you avoid fire and solve a puzzle to kill
(Man who doesnt remember the big enemies world in Mario 3? That fucking level ruled school! Gonna try and emulate that!)
World 4: SPOOK CENTRAL
Player: Static
Overarching Element: Using boos across multiple level styles (Not just ghost houses ya goof!!)
Secondary elements: Every Level needs to be spooky!, Slow moving platforms with boos being dickheads, secret doors
Bonus Goal: Dont overuse boo rings! They are not fun or cool! Any Boo rings must be on a track!
(Remember forest of illusion? Go for that. It was top tier!)
World 5: ICE WORLD
Player: Yoshi
Overarching Element: Ice Block

Secondary elements: Each level needs to be a different level type, Fire flowers, Lakitu, A level with very little time to complete it! BORPO LEVEL
Bonus Goal: ICE WATER LEVEL.
(I always have the toughest time in Mario ice worlds. The platforming kills me when luigi physics are on! Still it could be neat to see how you make ice themed levels in the oddest places!)
World 6: AUTOSCROLL HELL
Player: Krem
OverArching Element: Every Level Autoscrolls
Secondary Goals: Cape feather, At least one Airship Level, Mushroom Platforms, P switch, tracks
Bonus Goal: For the first 3 levels: Each level has a higher autoscroll speed than the last. (HAVE NOT EVER TESTED SPEED PLEASE DO NOT ATTEMPT IF DUMB)
(I hope you make a level thats not unlike the old butter bridge levels in SMW! Those ruled!)
World 7: SUPER KAIZO WORLD
Player: Anti
Overarching element: Pipes and Kaizo plants
Secondary Elements: Fire Piranha, Cheep cheeps, Arrow
BONUS GOAL: No actual ground on one level. just build it entirely out of pipes if possible.
(Remember SMB3 World 7: Pipe Land? Holy god in heaven...)
World 8: BOWSERS WILL HEAD AND FIRE WORM CLUB
Player: SK
Overarching Element: ALL FIRE ITEMS. MAKE IT HAPPEN COWBOY (also wiggler)
Secondary elements: Final stage has to have a cool bowser fight, Koopa Car, Hammer bros
BONUS GOAL: Batshit crazy underwater section/level with all fire items. nothing more bananas than underwater fire hell
(Honestly people dont use fire stuff often enough for castles. its usually a bunch of weird shit and then a bowser you walk past...)
WORLD ?: SPECIAL ZONE
Player: Soap
Overarching Element: coins spelling out words and drawings
Secondary Elements: Shoe goombas, Wigglers, insanity, clouds to ride in.
Bonus goal: FEED HOMER 2 wedged into the end of a level
(Fuck do you remember Tubular? FUCK)