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Messages - Yoshi348

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1
Uncle Broadsword is literately a original character do not steal from a game the developers are working on. So more of that shit.

Zelda changes her song with certain pickups (and doesn't change back when she loses them); fire flower changes it to saving and restoring her position, and another one saves and restores enemies.

2
Alright first of all, since Zandronum has become one of those open source projects, you're going to want to have the latest beta/alpha/whatever instead of the latest stable which is woefully out of date. Should be easy to find on the Zandronum page download page. https://zandronum.com/download

I don't even remember where Delta Invasion is anymore, nor where the skulltag.pk3 compatability thing is for actually running it. I hope SK (or even Soap?!?!) remembers more than I do on that front.

Co-op is pretty radcore though and there's always great stuff because you just put in a regular ass doom WAD and out pops fun! Some of my picks (I'm going for more rather than less here):

Ancient Aliens is the latest magnum opus of the Doom world, and it's fucking amazing. It's fucking pretty too.

Plutonia The IWAD: Still good after 20 years

Community Chest 2, 3, and FOUUUUUUUUUUUUUR: Just a good selection of maps by people trying to make their big splash with their potential only shot at mapping. I forget which one had Soap's maps (probably 2) and which one had Literately The Entirety Of Death Mountain From LTTP The Map (probably 3). Two might be rougher than the others in varying quality land. The original CChest is quite a bit more hit or miss.

Memento Mori: There's a lot of old classic we could talk about here but MM, though it's one of the oldest, does stand out in that it was actually built primarily for co-op play, so you know. Pretty good, with only a small amount of "for its time" rider.

Scythe: Another old classic that I point out mainly because it's filled with shorter, smaller maps on purpose, so if you want that kind of pace, there you go. Scythe 2 doesn't fill the same niche but I should point out that it's damn good too.

I'm not sure many of you are interested in DM but I'd be down and this seems like the mapset of choice for now.

ALSO SOME MODS IN CASE

SPACE HUNTER: It's an NES Metroid weapons mod for Doom! May not sound exciting, huh? Well it's pretty great; I'll convince you by mentioning that the ice beam causes enemies to explode into ice shrapnel, which can kill other enemies that also explode into ice shrapnel, which can... you get the idea. There's some dumb shit in here.

Samsara: So I have no idea where skmega is, whether it still works, and whether SK can bear looking at the vault of time capsule meme horrors within his soul, but apparently he wasn't the only one with that basic idea. The selection of heroes is quite a bit different from SKMega too, with only a bit of overlap.
Samsara

3
The thing about that is that Invasion is pretty dead; I don't think there's anything for it other than the old delta invasion stuff that's any good. I mean that's probably something to fire up but we're probably going to at least need some good co-op stuff thrown in there too.

I'll do my big idea vomit post later.

4
Can I Get a Gamer "Hell Yeah"? / Re: Return of Mario Maker Contest
« on: October 29, 2016, 02:06:08 PM »
yoshi

5
The Posting Range / Re: TTRPGs [Time To Really Play [some] Games]
« on: June 19, 2016, 06:12:08 PM »
aaaaaaaaaaaaaaaaaaaaa

7
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: February 07, 2016, 04:53:43 PM »
1: Rick
2: Static
3: Soap
4: Mia
5: SK
6: Anti
7: Yoshi

8
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 31, 2016, 03:44:41 PM »
The best part is when I played SK's level and got to the high pipe, I got insta-killed from raccoon by one of the kaizo clouds because they're considered solid objects and they crushed me against the pipe.

9
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 30, 2016, 09:52:28 PM »
and then i WATCH the stream and ricks like YOINK and soap's like "yeah nobody called anything" even though I EXPRESSED INTEREST ALREADY :thatsit:

i was gonna go crazy and instead of making everyone do a specific theme or game they all had to do autoscrollers and they'd be given a word as a theme instead of items it would be grat

Also I expected that one chomp to be an asshole, don't worry. Also, that coin pattern I don't even know, I put coins and then ended up just drawing and being symmetrical and I had a pattern that wasn't ANYTHING

EDIT: I'm also glad you guys were as... impressed as I was with the level I linked. I really like the three people just going "um"

10
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 30, 2016, 09:02:16 PM »
too early but my internet borpo'd anyway until like 5 my time so

anyway I'd be willing to host if soap's willing to play the levels on stream (or really anyone else), cause I have 0 recording options but I do have IDEAS

11
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 30, 2016, 01:13:34 AM »
hey uh, if you have extra time on the stream soap, D7AE-0000-0195-3D0C is dumb best of mario

12
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 21, 2016, 02:37:31 AM »
https://supermariomakerbookmark.nintendo.net/courses/1381-0000-019F-13C2

I'm not super happy with the result, but then again I'm not super happy my elements either!

13
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 17, 2016, 06:32:03 PM »
1: Rick
2: Soap
3: Malik
4: SK
5: Mia Kris
6: Namine
7: Yoshi

14
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: December 28, 2015, 12:28:33 AM »
no Yoshi this time, sorry

once my trip is done

15
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: December 04, 2015, 06:23:24 PM »
I dunno, 3 was a lot already.

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