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make me some furnitures http://thedailypos.org/friends/index.php?topic=1360.new#new

we're drawing pokemon again, maybe
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Messages - Rick

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16
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: February 09, 2016, 10:19:35 PM »
 :ohlawd: since becky was confused I still want it to be Super Mario world...

17
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: February 09, 2016, 10:15:39 PM »
HERE WE ARE! THANKS FOR JOINING LETS GET RIGHT TO IT!

REMEMBER: EVERY WORLD HAS 4 LEVELS BUT MUST END ON A CASTLE WHILST STILL USING YOUR OVERARCHING ELEMENT IN EACH LEVEL

STYLE SUPER MARIO WORLD

World 1: CAPE FLIGHT LAND
Player: Staring Vacantly
Overarching Element: Cape Feather
Secondary Elements: Flight Winged Enemies, Galoombas, Yoshi
BONUS GOAL: a level you can fly through but only if you are good at flying! Balance is key!
(Man who can forget the first levels you get a flight cape in?  Lots of crap to dodge below but once you got that cape it was clobberin time!)


World 2: VANILLA DOME MAYHEM
Player: Malik
Overarching Element: using pipes to travel to underwater zones and back!
Secondary Elements: Big Moles, P switches, Secret doors and pipes, (A ghost house would be cool too but thats up to you dawg)
 BONUS GOAL: A hard to find but satisfying secret exit in each level to would rule!
(I have a confession.  I really loved the underground levels in most marios! The Vanilla dome and Mario 3 ones in particular remind me of some real fond memories! While there is no way currently to add water pools to levels hopefully you can remake the magic that was searching for secrets in Vanilla Dome)


World 3: BIG NUG: SHOWTIME
Player: Rick
Overarching Element: Big enemies!
Secondary elements: Mushroom only, At least One Giant fish themed level, Cloud Blocks
Bonus Goal: Emphasis on bosses you avoid fire and solve a puzzle to kill
(Man who doesnt remember the big enemies world in Mario 3?  That fucking level ruled school! Gonna try and emulate that!)


World 4: SPOOK CENTRAL
Player: Static
Overarching Element: Using boos across multiple level styles (Not just ghost houses ya goof!!)
Secondary elements: Every Level needs to be spooky!, Slow moving platforms with boos being dickheads, secret doors
Bonus Goal: Dont overuse boo rings!  They are not fun or cool!  Any Boo rings must be on a track!
(Remember forest of illusion? Go for that.  It was top tier!)


World 5: ICE WORLD
Player: Yoshi
Overarching Element: Ice Block :jarsnake:
Secondary elements: Each level needs to be a different level type, Fire flowers, Lakitu, A level with very little time to complete it! BORPO LEVEL
Bonus Goal: ICE WATER LEVEL.
(I always have the toughest time in Mario ice worlds.  The platforming kills me when luigi physics are on! Still it could be neat to see how you make ice themed levels in the oddest places!)


World 6: AUTOSCROLL HELL
Player: Krem
OverArching Element: Every Level Autoscrolls
Secondary Goals: Cape feather, At least one Airship Level,  Mushroom Platforms, P switch, tracks
Bonus Goal: For the first 3 levels: Each level has a higher autoscroll speed than the last. (HAVE NOT EVER TESTED SPEED PLEASE DO NOT ATTEMPT IF DUMB)
(I hope you make a level thats not unlike the old butter bridge levels in SMW! Those ruled!)


World 7: SUPER KAIZO WORLD
Player: Anti
Overarching element: Pipes and Kaizo plants
Secondary Elements: Fire Piranha, Cheep cheeps, Arrow
BONUS GOAL: No actual ground on one level.  just build it entirely out of pipes if possible.
(Remember SMB3 World 7: Pipe Land?  Holy god in heaven...)


World 8: BOWSERS WILL HEAD AND FIRE WORM CLUB
Player: SK
Overarching Element: ALL FIRE ITEMS. MAKE IT HAPPEN COWBOY (also wiggler)
Secondary elements: Final stage has to have a cool bowser fight, Koopa Car, Hammer bros
BONUS GOAL: Batshit crazy underwater section/level with all fire items. nothing more bananas than underwater fire hell 
(Honestly people dont use fire stuff often enough for castles. its usually a bunch of weird shit and then a bowser you walk past...)


WORLD ?:  SPECIAL ZONE
Player: Soap
Overarching Element:  coins spelling out words and drawings
Secondary Elements: Shoe goombas, Wigglers, insanity, clouds to ride in.
Bonus goal: FEED HOMER 2 wedged into the end of a level
(Fuck do you remember Tubular? FUCK)

18
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: February 07, 2016, 10:25:28 AM »
Hey folks!  Im gonna start up the next round of MAKER!  This one is gonna be a tad different though as it will be a multi map per person thing. We're gonna create "Super POS World"!  Here's how it breaks down...

GAME TYPE: SUPER MARIO WORLD

Each person who enters will be given a Mario world of sorts. Each world will need 4 levels with the last level being a castle.  They will be given a overarching element for every world to be the world's theme.  Each level will have a minor element or task added for spice that can be added to the castle at the end at the makers discretion.

Example:  Yoshi could get ICE WORLD and have a overarching element of ice blocks ending in a castle themed around what you encountered in the previous levels.  His second level could have "Pipes that lead to water stages" as the secondary goal.  He doesnt need to have all secondary goals in the castle but if he does thats cool too.

Anyway with that explanation out of the way whoever joins up will have until march 7th to make their four maps but if you dont think you can make that many maybe you could team up with another poser and share a world?  IDK  lets discuss it out here in the topic if you have any better ideas!

1: Rick
2: Static

19
Junk Heap / Re: What is the deal with
« on: February 02, 2016, 09:27:10 PM »

20
Junk Heap / Re: I fuck animals
« on: January 29, 2016, 05:14:55 PM »
 :angelica: I thought you were cast into the deepest volcano in our lands

22
Yo Check This Out / Re: Mia Plays Final Fantasy VII
« on: January 17, 2016, 06:07:13 PM »
cloud killed dumpledor

23
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 16, 2016, 11:30:34 PM »
I think its scrow but regardless

1: Rick

25
Revenge Journal Day 1:

That Jessup Dogsmane III has finally reached the day of his reckoning! His jibes and days of scoffing have sealed his fate! After a year of meticulously gathering the most vile and offending articles of leisure throughout the deepest of jungle expeditions I have completed my masterpiece of vengeance!  Nevermore will he besmirch my abilities at hoop and stick nor will he attempt (feeble as he his argument is) to mock my stature!

No. Today is the end of his sanity!  I have dispatched my parcel of horror to his doorstep and with it my spite!  Now as long as he doesn't notice my swapping out his coatrack for a small listening device...

26
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 07, 2016, 05:47:10 PM »
1: rick

27
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 06, 2016, 03:48:46 AM »
ALL VIDEOS UPLOADED!

Here is the first level (Namine's) with the auto playlist ready

Heres the full playlist (Including the first time round's vids) 

Please enjoy my pain.

PS: If anyone wants to host the next one thats fine but should probably keep up the traditional recording of the levels. Otherwise when I feel like it I'll just do another one.

28
Can I Get a Gamer "Hell Yeah"? / Re: Mario Maker Challenge Thread!
« on: January 05, 2016, 04:08:36 AM »

Im not the best at that

29
Junk Heap / Re: mcdonald's breakfast tier lists
« on: January 03, 2016, 03:01:22 PM »
The single most important thread in the history of TDPOS  :cranky:

30
Junk Heap / Re: First jung heap thread of 2016
« on: January 01, 2016, 02:55:41 PM »
Name: KingRick56
Emoticon:
Item of tribute
Comment: cant wait until you exchange the rings har har

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