make me some furnitures http://thedailypos.org/friends/index.php?topic=1360.new#new

we're drawing pokemon again, maybe
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 on: August 30, 2018, 07:44:38 AM 
Started by KennyMan666 - Last post by KennyMan666
Thursday 2018-08-30 - Gravity Rush

Format: PSVita (yes, I actually own a Vita)
What it is: From what I understand, a 3D game where you can shift gravity to do... things.
Release date: 2012-02-09
Owned since: 2017-02-28
Status: Comprehensively unplayed.
Available: Physically. Probably also digitally. Got a remastered version on PS4.
Verdict: I think I'm done. Let's start with saying I misunderstood a lot about what this game was when I bought it. It's a game that could have been good if not for the incredibly bad controls. The camera is pretty dumb. There's no center camera button, there's no lockon for combat. Jumping is weird. Gravity shifting is... janky, to say the least. A lot of menus (but not all, because what the fuck is consistency) are touchscreen-only. But here's the real kicker: The combat evade motion input is a touchscreen swipe. Usually I can at least understand what kind of logic someone might possibly have used in the decision to make something a touchscreen input - but not for this. Combat evade input is a goddamn screen swipe when you're already using both your hands. Would have made some sense for it to be on the back touchpad - your fingers are there anyway. But no. I got too frustrated to keep playing, since I don't want to use my fingers on the screen and got tired of putting the Vita down on the 3DS stand and use the stylus for things. So when it ran out of battery I decided, fuck it, went to save and I think I'm not going to play any more. Gravity Rush really only accomplished one thing - it's my new benchmark for terrible touchscreen controls. So that's something, at least.

 on: August 29, 2018, 06:56:44 AM 
Started by KennyMan666 - Last post by KennyMan666
Wednesday 2018-08-29 - Year Walk

Format: Wii U (also on PC and phones)
What it is: Originally a mobile game, a puzzle/adventure/something game based in Swedish mythology. Seems like it's quite dark and mysterious.
Release date: 2015-09-17 for Wii U, originally 2013-02-21 for iOS, computer versions inbetween
Owned since: 2017-11-27 (got for gold points on My Nintendo)
Status: Entirely unplayed.
Available: On the Wii U eShop, Steam and whereever you buy iOS games. Not that you would.
Verdict: Well okay that was pretty short, even including getting the bonus ending. And... yeah. Basically a point and click game. Quite dark. A few jumpscares. Glad I played it during the day. Some very excellent use of the Wii U pad, though gyro controls with the Wii U pad suck. It was short enough for it to never become a massive annoyance, but still, eh. All in all, I think I would consider this to be better as a piece of storytelling than it is a game, but using the tools you have through it being a game as part of that storytelling. Huh. That's pretty similar to what I said about Doki Doki Literature Club, come to think of it.

 on: August 28, 2018, 06:52:16 AM 
Started by KennyMan666 - Last post by KennyMan666
Tuesday 2018-08-28 - Caladrius Blaze

Format: PC, also on X360, PS3, PS4 and arcade.
What it is: A shmup! I don't know too much more about it. I hear it's got anime fanservice which I don't mind as long as the game is actually good too.
Release date: 2017-01-12 (PC version, original version first came out 2013-04-25)
Owned since: 2018-07-19
Status: Utterly unplayed.
Available: PC version digitally, DRM-free on GOG.com, also on Steam. Console versions physically and maybe also digitally.
Verdict: Well. It's not terrible, but this is very much a case of giving the player far too many options, especially for the genre. You have your regular shot, three different "elemental" shots, "special", and bombs, each with their own button, so that's six buttons. Mapping that in a convenient way to my stick was... not great. Ship balance wasn't great either - most ships felt too slow. The game would have benefit greatly from having the regular shmup focused movement thing and faster base movement of the ships. There were two pretty viable ships, one that cound angle its regular shot and one that... was broken as shit and didn't even need to be unlocked, it was just there from the start. Out of eight, so yeah. Other than that... upgrade system, a variety of game modes. A far cry from stuff like Crimzon Clover - but a pretty decent shmup fix anyway. Not that I think I'll pour any more serious hours into it.

 on: August 27, 2018, 07:31:57 AM 
Started by KennyMan666 - Last post by KennyMan666
Monday 2018-08-27 - Chuchel

Format: PC
What it is: Latest release from Amanita Design, of Samorost, Botanicula and Machinarium fame. Said to basically be a fusion of game and animated cartoon short. Presumably point and click like their prior things.
Release date: 2018-03-07
Owned since: 2018-06-16
Status: Completely unplayed.
Available: Only digitally. DRM-free on GOG.com, also on Steam.
Verdict: Amanita strikes again. So I finished it. It wasn't long. I knew that. It was also not too advanced, certainly a lot simpler than Samorost 3, Machinarium and Botanicula. It doesn't matter. It was adorable and I loved it. It really was like playing a cartoon, you basically had scenes that you then got to start some secquence in and then some things played itself. I said after Samorost 3 that while I certainly wouldn't mind a Samorost 4 or Botanicula 2 or Machinarium 2, I'd rather see something new cast from the Amanita mold, that still becomes its own thing, because that's what they've done several times before. And that's exactly what they did. Guess I'll play more Breath of the Wild now since I'm not picking another game until tomorrow.

 on: August 27, 2018, 07:27:15 AM 
Started by KennyMan666 - Last post by KennyMan666
I got a Switch shortly before summer.

So surprising nobody at all, my gaming for the last few months have consisted mostly of Breath of the Wild and Hyrule Warriors. While I have played a bunch of things prior to Switch acquisition... it's mostly been not new games. A few have made their way in there - West of Loathing, Terra Feminarum - and the Switch has of course been the biggest source of new games for me this year.

But I've got other suff to play. Things to clear out of my backlog.

I almost thought I weren't going to do this this year, but decided, alright, this is actually a good time to do it.

You know the drill. Five days, five unplayed (or very little played) games from my backlog. That's where I'll start. We'll see if there'll be another week of it. Weekend stays as cleanup days where I continue playing what I've started and I also have a meeting this Sunday. But I should be able to get some stuff done.

And I'm really only making it a thread here for tradition's sake, despite the forum being quite inactive.

So let's roll.

2018-08-27 - Chuchel (completed 2018-08-27)
2018-08-28 - Caladrius Blaze
2018-08-29 - Year Walk (completed 2018-08-29)
2018-08-30 - Gravity Rush
2018-08-31 - Dead Rising 2

 on: July 27, 2018, 05:10:25 PM 
Started by Pancakes - Last post by Gamma_Metroid
Hank closed his eyes for a brief moment of rest before facing the billowing clouds once more, but immediately opened them again with a start. He had a sudden strange feeling, as though something sinister had surprised him in a parallel dimension. It was as though... time had jumped, and he somehow felt as though nearly two months had passed in the last few seconds, but he could see that everything was just as it had been a moment ago. Could be an effect of the dark forces, he thought, but probably nothing.

He filed this thought away regardless, as strange things had become more common in the days leading up to the attack. Just two days ago, the postal service, one of the few government agencies still at full strength, suffered a bizarre incident where a full quarter of the capital's mail became laminated seemingly on its own, creating the worst of headaches for the postal administrator, Geromy. He had to explain the delay in delivery, which was unprecedented, to the public on the state-run news radio, which made him break out in all manner of bodily secretions. He was never a man for public speaking, and it was frankly a mystery among the entire post office how he had come to be the administrator in the first place. Some people are just better at interviewing, I suppose.

At any rate, Geromy was nervous as a rule, and all this business about impending attacks and dark lords or whatever made him wet himself nightly. He had taken to wearing diapers to bed, but they never seemed to quite hold it all in. He had been hoping that they seers and scientists were all wrong, that it was just a weather balloon or something, but now it looked like it was coming right to his doorstep. He stepped onto this very doorstep this day and promptly wet himself again.

"Shit." Going to have to change again, he thought to himself. A child who had been playing with some rubble and broken rebar across the street stared. Geromy quickly went back inside and toward the bedroom but was suddenly interrupted by a loud crash down the hall. It was impossible for someone to break in, his house being wedged between the walls of two other buildings which were made of brick. Could one of the cats have fallen off the play-swing...? He hustled over to the end of the hall, but upon looking through the door, let out a sigh of disbelief, and also a soft brown log.

There had appeared in the center of the dining room a wide whirling vortex of greenish dust, sinking down into what should have been the floor, but looked to be an incomprehensible expanse below. It seemed to at once be a field of stars, a pool of quicksand, and New Orleans during Hurricane Katrina. Geromy, being a man of reason, resigned himself to the unseeable forces dragging him into the vortex. He clearly had no skills or tools that could prevent whatever was about to happen. As he slid down into the swirling madness below, he looked behind him to see one of his cats looking at the brown streak he left behind with disgust. The cat retched and strode away as Geromy fell into unconsciousness, and also the vortex.

Geromy awoke to the stench of what must have been the most putrid dungeon he could possibly imagine. Opening his eyes, he saw it was actually a rather charming private library.

"God, you smell like shit," someone said nearby. "Sorry about the travel arrangements, but I couldn't risk revealing my location."

Geromy looked over and saw that the speaker was none other than the Capital's resident mad scientist, Kejardon. He tried to speak but all that came out was a guttural groan and a little pee.

"You'll be alright in a few minutes, don't worry. Although you're going to have to clean yourself up. I'm not going near that.

"While you're recovering I might as well tell you why I've brought you here. I've been doing some research and as it turns out, this attack we are currently experiencing has been foreshadowed for many years. I had to go back into the oldest of the POS archives to find the details, but the very same thing happened over nine thousand years ago in this very same region of POSspace. The war raged on for generations, but it finally came to a head when the two leaders fought in single combat. The name of the leader of the dark forces was never mentioned, but I was finally able to track down the kname of the knight who struck him down. Geromy. You are the direct descendant of this knight. You are the one who must take on the forces of evil and deliver us victory if we are to defeat these clowns of darkness. What do you say to that?"

Geromy opened his mouth to say something, but only drooled as he passed out again.

 on: July 27, 2018, 06:58:11 AM 
Started by total body workout - Last post by Gamma_Metroid
bacon thread for the degreased

 on: June 19, 2018, 06:49:21 PM 
Started by Pancakes - Last post by Ben
[post pending]

 on: June 19, 2018, 06:48:50 PM 
Started by total body workout - Last post by Ben
I thought this was a bacon thread for the deceased

 on: June 19, 2018, 06:48:18 PM 
Started by Pancakes - Last post by Ben
thunk jeap

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